The ubiquity and convenience of smartphones has changed the way we document ideas, create art, and collaborate. Songwriters, too, have grown increasingly dependent on a mobile-based workflow—especially to capture ideas away from the studio.
However, currently most songwriters rely on multiple built-in apps for songwriting on-the-go—namely Notes and Voice Memos (iPhone). The problem? It’s decentralized, disorganized, and significantly hampers efficiency.
Enter Notate—a centralized environment for songwriters to write, record, and collaborate in one place.
Role: UX Designer (solo)
Research
Lo-fi + Hi-fi prototyping
User testing
Sketch
Marvel
InVision + InVision Studio
To lay a proper foundation for the project, I needed to understand both the problem space and my target audience. I studied transcripts of past interviews with songwriters and did some competitive analysis by combing through App Store reviews for existing songwriting tools (Rhymer's Block, Writer's Session, Simple Songwriter). This approach equipped me with insight into the needs and mental model of my intended user, and a sense of what works (and what doesn't) with existing solutions.
Key takeaways:
Users...
Though there are already a handful of songwriting apps available, there are still unmet needs on the user's end. Each app I analyzed satisfied some subset of the aforementioned needs, but no one app fulfilled them all.
Now that I had a better grasp on the problem space, I was ready to conduct my own research.
First, I needed to recruit participants for my study. I sent out a screener survey to a few communities—such as the UCLA Music Industry email list, ACN:Music Facebook group, and my personal network—to find smartphone-savvy songwriters (preferably iPhone users).
These were the most insightful findings:
Insight: this is a significant problem space with a substantial target audience.
Insight: most respondents were not completely satisfied with their current processes, indicating room for improvement.
From the pool of thirty respondents, I reached out to five to interview via Zoom. I selected those who frequently used a smartphone in their writing process and were not totally satisfied with their process.
After my five user interviews, I was blessed with an (overwhelming!) wealth of information. To digest and make sense of it, I created an affinity map.
From the affinity maps above, I was able to parse out the two main user groups based on their levels of skill and experience.
These archetypes served as the basis for my personas.
Equipped with a better understanding of my user base, I was ready to explore and define the project scope.
Now that the stage for the project had been set, it was time to begin framing and addressing users’ needs. Based on my findings, three main questions I used to guide my ideation process were:
How might we...
provide songwriters with a centralized mobile environment to notate ideas?
help users organize their content more easily?
facilitate smoother collaboration between songwriters and their peers?
The first step in the design process was to lay out the functional requirements and scope of the application. Here are a handful of epics and corresponding user stories I came up with:
As a user I want to...
Although I did not end up incorporating all of them in my final designs, these user stories served as a central reference to define the project requirements and guide me through the design process.
From these user stories, I distilled my minimum viable product (MVP) and mapped out two red routes—for user authentication (sign up and log in), and writing a verse and recording audio. In the interest of time, I limited the scope of my project to designing for these screens.
Next, it was time to begin creating initial sketches. I used my problem statements, user stories, and user flows to guide my initial brainstorming sketches.
I then expanded upon and refined these sketches to create a paper prototype with Marvel for guerilla testing. Testing was carried out both remotely and in-person among five representative participants.
A handful of sample screens from the guerrilla testing prototype.
Here are some of the main takeaways from my guerrilla testing:
Now it was time to bring my designs from sketches to Sketch (haha).
Equipped with the feedback from guerrilla testing, I tackled creating the first digital rendition of the app—wireframes.
I then compiled these wireframes for the two red routes (user authentication and writing lyrics/recording audio) into wireflows.
Now that the skeleton of the app had been established, it was time to consider its appearance and visual theme.
I wanted the app to have a modern, minimalistic feel, and, based on my research, make the workspace unobtrusive and sleek. I chose a hydrangea shade as the accent color to give the interface some character, but kept most elements the primary brown shade—”umber.” I opted for a brown palette to keep the aesthetic neutral and muted to minimize distraction, but also maintain a level of warmth that black doesn’t afford. I decided on Libre Franklin as the typeface, drawing inspiration from old Blue Note-era vinyl covers while preserving the clean, modern sans serif look: a nod to the past, fit for the future.
Applying these guidelines to my wireframes, these were some of the first renditions of my treated screens:
To bring my treated screens to life even more, I created animations for a few screens.
Previewing the project tempo.
Loading screen animation.
With my high fidelity mockups ready, it was time to carry out more usability testing to evaluate my designs. I conducted two rounds of remote testing moderated over Zoom, and used the InvisionApp as my prototyping tool—each round included five participants.
Here were the key takeaways from Round 1:
I then used this feedback to redesign certain screens and processes which users found unclear. Here are the updates I made:
Now it was time to evaluate my updated designs to see if they addressed users' issues.
Here were the key takeaways from Round 2:
For this case study, I focused on two red routes within the Notate app. If I had more bandwidth to broaden the scope of the project, I would:
It was rewarding to see the evolution of this project; from a seedling of an idea to a researched, (partially) developed interface. Here are some insights and lessons: